Best Strategy Game In 2017
It seems like every other game released for VR is a wave shooter, so as a fan of myriad genres – and particularly strategy games — I was excited to jump into Vertigo Games’ Skyworld and take a spin.
Most of Skyworld plays out on the overworld map as a turn-based board game. The setup is pretty standard: manage and gather resources such as iron, wood, stone and magic to build and upgrade an army and ultimately clash royale cheats defeat the invading demons. The heart of your kingdom is the castle, which you can upgrade to add better defense and put more generals on the map to take over more regions and challenge opponents.
The large, circular fantasy map is bright, colorful, cute and charming, and you can navigate around the board by turning it like a giant ship’s wheel. Trees and other objects bend and undulate when you pass your hand through them, but with the exception of moving generals around the map and dropping resource buildings at set points, interaction with the overworld is pretty light.
Each map is divided into a number of small fiefdoms which you can take control of by building a watchtower. These regions of influence grant you more building spots and, as long as you’re next to one, prevent you from incurring a disadvantage from being too far away from your homeland.
The action changes from turn-based to real-time when you move your general onto an enemy general, castle or watchtower. Battle setup is very similar to Clash Royale where each opposing general has two towers flanking a central castle. You can pick units to send up one of three lanes that lead into enemy territory, and if you can cross the center point, a floating cannon balloon spawns to take aim at the opposing towers and eventually the castle once the towers are destroyed. You also have a number of spells that you can cast across the entire map which cause a variety of effects such as area damage, freezing enemy units or boasting your own units’ abilities.
You can pick eight of the 20 units available by the end of the game, which vary from melee, range and area of effect, and come in both ground and air types. Overall though, the strategy in the game is very light as there’s not a lot of variety in the units and you can’t directly control what they get now do or where they go after you choose the initial path, which you can alter slightly with a twist of your wrist. And whereas the overworld map is cute and charming, that same aesthetic doesn’t carry over to the units as none are really that interesting or appealing, even the gearworks dragon.